Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Actor Lista de los miembros

Lista completa de los miembros de Actor, incluyendo todos los heredados:

Actor()=defaultActor
Actor(Device &device)Actor
addComponent(EU::TSharedPointer< T > component)Entityinline
awake() overrideActorinlinevirtual
canCastShadow() constActorinline
castShadowActorprivate
destroy()Actorvirtual
Entity()=defaultEntity
getComponent()Entityinline
getName()Actorinline
init() overrideActorinlinevirtual
m_cbShadowActorprivate
m_componentsEntityprotected
m_idEntityprotected
m_indexBuffersActorprivate
m_isActiveEntityprotected
m_LightPosActorprivate
m_meshesActorprivate
m_modelActorprivate
m_modelBufferActorprivate
m_nameActorprivate
m_samplerActorprivate
m_shaderBufferActorprivate
m_shaderShadowActorprivate
m_shadowDepthStencilStateActorprivate
m_texturesActorprivate
m_vertexBuffersActorprivate
render(DeviceContext &deviceContext) overrideActorvirtual
renderForSkybox(DeviceContext &deviceContext)Actor
renderShadow(DeviceContext &deviceContext)Actor
setCastShadow(bool v)Actorinline
setMesh(Device &device, std::vector< MeshComponent > meshes)Actor
setName(const std::string &name)Actorinline
setTextures(std::vector< Texture > textures)Actorinline
update(float deltaTime, DeviceContext &deviceContext) overrideActorvirtual
~Actor()=defaultActorvirtual
~Entity()=defaultEntityvirtual