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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de Actor, incluyendo todos los heredados:
| Actor()=default | Actor | |
| Actor(Device &device) | Actor | |
| addComponent(EU::TSharedPointer< T > component) | Entity | inline |
| awake() override | Actor | inlinevirtual |
| canCastShadow() const | Actor | inline |
| castShadow | Actor | private |
| destroy() | Actor | virtual |
| Entity()=default | Entity | |
| getComponent() | Entity | inline |
| getName() | Actor | inline |
| init() override | Actor | inlinevirtual |
| m_cbShadow | Actor | private |
| m_components | Entity | protected |
| m_id | Entity | protected |
| m_indexBuffers | Actor | private |
| m_isActive | Entity | protected |
| m_LightPos | Actor | private |
| m_meshes | Actor | private |
| m_model | Actor | private |
| m_modelBuffer | Actor | private |
| m_name | Actor | private |
| m_sampler | Actor | private |
| m_shaderBuffer | Actor | private |
| m_shaderShadow | Actor | private |
| m_shadowDepthStencilState | Actor | private |
| m_textures | Actor | private |
| m_vertexBuffers | Actor | private |
| render(DeviceContext &deviceContext) override | Actor | virtual |
| renderForSkybox(DeviceContext &deviceContext) | Actor | |
| renderShadow(DeviceContext &deviceContext) | Actor | |
| setCastShadow(bool v) | Actor | inline |
| setMesh(Device &device, std::vector< MeshComponent > meshes) | Actor | |
| setName(const std::string &name) | Actor | inline |
| setTextures(std::vector< Texture > textures) | Actor | inline |
| update(float deltaTime, DeviceContext &deviceContext) override | Actor | virtual |
| ~Actor()=default | Actor | virtual |
| ~Entity()=default | Entity | virtual |