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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de Buffer, incluyendo todos los heredados:
| Buffer()=default | Buffer | |
| createBuffer(Device &device, D3D11_BUFFER_DESC &desc, D3D11_SUBRESOURCE_DATA *initData) | Buffer | |
| destroy() | Buffer | |
| init(Device &device, const MeshComponent &mesh, unsigned int bindFlag) | Buffer | |
| init(Device &device, unsigned int ByteWidth) | Buffer | |
| m_bindFlag | Buffer | private |
| m_buffer | Buffer | |
| m_offset | Buffer | private |
| m_stride | Buffer | private |
| render(DeviceContext &deviceContext, unsigned int StartSlot, unsigned int NumBuffers, bool setPixelShader=false, DXGI_FORMAT format=DXGI_FORMAT_UNKNOWN) | Buffer | |
| update(DeviceContext &deviceContext, ID3D11Resource *pDstResource, unsigned int DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, unsigned int SrcRowPitch, unsigned int SrcDepthPitch) | Buffer | |
| ~Buffer()=default | Buffer |