Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Buffer Lista de los miembros

Lista completa de los miembros de Buffer, incluyendo todos los heredados:

Buffer()=defaultBuffer
createBuffer(Device &device, D3D11_BUFFER_DESC &desc, D3D11_SUBRESOURCE_DATA *initData)Buffer
destroy()Buffer
init(Device &device, const MeshComponent &mesh, unsigned int bindFlag)Buffer
init(Device &device, unsigned int ByteWidth)Buffer
m_bindFlagBufferprivate
m_bufferBuffer
m_offsetBufferprivate
m_strideBufferprivate
render(DeviceContext &deviceContext, unsigned int StartSlot, unsigned int NumBuffers, bool setPixelShader=false, DXGI_FORMAT format=DXGI_FORMAT_UNKNOWN)Buffer
update(DeviceContext &deviceContext, ID3D11Resource *pDstResource, unsigned int DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, unsigned int SrcRowPitch, unsigned int SrcDepthPitch)Buffer
~Buffer()=defaultBuffer