Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Camera Lista de los miembros

Lista completa de los miembros de Camera, incluyendo todos los heredados:

Camera()Camera
FromXM(FXMVECTOR v)Camerainline
getAspect() constCamerainline
getFarZ() constCamerainline
GetForward() constCamerainline
getFovY() constCamerainline
getNearZ() constCamerainline
getPosition() constCamerainline
getPosition()Camerainline
getProj() constCamerainline
GetRight() constCamerainline
GetUp() constCamerainline
getView() constCamerainline
GetViewNoTranslation() constCamerainline
lookAt(const EU::Vector3 &pos, const EU::Vector3 &target, const EU::Vector3 &up=EU::Vector3(0, 1, 0))Camera
m_aspectRatioCameraprivate
m_farPlaneCameraprivate
m_forwardCameraprivate
m_fovYCameraprivate
m_nearPlaneCameraprivate
m_positionCameraprivate
m_projCameraprivate
m_rightCameraprivate
m_upCameraprivate
m_viewCameraprivate
m_viewDirtyCameraprivate
pitch(float radians)Camera
setLens(float fovYRadians, float aspectRatio, float nearPlane, float farPlane)Camera
setPosition(float x, float y, float z)Camera
setPosition(const EU::Vector3 &pos)Camera
strafe(float d)Camera
updateViewMatrix()Camera
walk(float d)Camera
yaw(float radians)Camera
~Camera()=defaultCamera