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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de DepthStencilState, incluyendo todos los heredados:
| DepthStencilState()=default | DepthStencilState | |
| destroy() | DepthStencilState | |
| init(Device &device, bool depthEnable, D3D11_DEPTH_WRITE_MASK writeMask, D3D11_COMPARISON_FUNC depthFunc) | DepthStencilState | |
| m_depthStencilState | DepthStencilState | private |
| render(DeviceContext &deviceContext, unsigned int stencilRef=0, bool reset=false) | DepthStencilState | |
| update() | DepthStencilState | |
| ~DepthStencilState()=default | DepthStencilState |