Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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ForwardRenderer Lista de los miembros

Lista completa de los miembros de ForwardRenderer, incluyendo todos los heredados:

buildQueues(RenderScene &scene, const Camera &camera)ForwardRendererprivate
createBlendStates(Device &device)ForwardRendererprivate
createShadowResources(Device &device)ForwardRendererprivate
destroy()ForwardRenderer
getPreShadowSRV() constForwardRendererinline
getShadowMapSRV() constForwardRendererinline
init(Device &device)ForwardRenderer
m_additiveBlendStateForwardRendererprivate
m_alphaBlendStateForwardRendererprivate
m_applyShadowsForwardRendererprivate
m_blendFactorForwardRendererprivate
m_cbPerFrameForwardRendererprivate
m_cbPerMaterialForwardRendererprivate
m_cbPerObjectForwardRendererprivate
m_opaqueBlendStateForwardRendererprivate
m_opaqueQueueForwardRendererprivate
m_perFrameBufferForwardRendererprivate
m_perMaterialBufferForwardRendererprivate
m_perObjectBufferForwardRendererprivate
m_premultipliedBlendStateForwardRendererprivate
m_preShadowDebugPassForwardRendererprivate
m_shadowDepthSRVForwardRendererprivate
m_shadowDepthTextureForwardRendererprivate
m_shadowDSVForwardRendererprivate
m_shadowMapSizeForwardRendererprivate
m_shadowRasterizerForwardRendererprivate
m_shadowShaderForwardRendererprivate
m_transparentDepthStencilForwardRendererprivate
m_transparentQueueForwardRendererprivate
render(DeviceContext &deviceContext, const Camera &camera, RenderScene &scene, EditorViewportPass &viewportPass)ForwardRenderer
renderObject(DeviceContext &deviceContext, const RenderObject &object, RenderPassType passType)ForwardRendererprivate
renderOpaquePass(DeviceContext &deviceContext)ForwardRendererprivate
renderPreShadowDebugPass(DeviceContext &deviceContext, RenderScene &scene)ForwardRendererprivate
renderShadowObject(DeviceContext &deviceContext, const RenderObject &object)ForwardRendererprivate
renderShadowPass(DeviceContext &deviceContext)ForwardRendererprivate
renderSkyboxPass(DeviceContext &deviceContext, RenderScene &scene)ForwardRendererprivate
renderTransparentPass(DeviceContext &deviceContext)ForwardRendererprivate
resize(Device &device, unsigned int width, unsigned int height)ForwardRenderer
resolveBlendState(const Material *material) constForwardRendererprivate
updateLightMatrices(const Camera &camera, const RenderScene &scene)ForwardRendererprivate
updatePerFrame(const Camera &camera, const RenderScene &scene, DeviceContext &deviceContext)ForwardRenderer