Lista completa de los miembros de ForwardRenderer, incluyendo todos los heredados:
| buildQueues(RenderScene &scene, const Camera &camera) | ForwardRenderer | private |
| createBlendStates(Device &device) | ForwardRenderer | private |
| createShadowResources(Device &device) | ForwardRenderer | private |
| destroy() | ForwardRenderer | |
| getPreShadowSRV() const | ForwardRenderer | inline |
| getShadowMapSRV() const | ForwardRenderer | inline |
| init(Device &device) | ForwardRenderer | |
| m_additiveBlendState | ForwardRenderer | private |
| m_alphaBlendState | ForwardRenderer | private |
| m_applyShadows | ForwardRenderer | private |
| m_blendFactor | ForwardRenderer | private |
| m_cbPerFrame | ForwardRenderer | private |
| m_cbPerMaterial | ForwardRenderer | private |
| m_cbPerObject | ForwardRenderer | private |
| m_opaqueBlendState | ForwardRenderer | private |
| m_opaqueQueue | ForwardRenderer | private |
| m_perFrameBuffer | ForwardRenderer | private |
| m_perMaterialBuffer | ForwardRenderer | private |
| m_perObjectBuffer | ForwardRenderer | private |
| m_premultipliedBlendState | ForwardRenderer | private |
| m_preShadowDebugPass | ForwardRenderer | private |
| m_shadowDepthSRV | ForwardRenderer | private |
| m_shadowDepthTexture | ForwardRenderer | private |
| m_shadowDSV | ForwardRenderer | private |
| m_shadowMapSize | ForwardRenderer | private |
| m_shadowRasterizer | ForwardRenderer | private |
| m_shadowShader | ForwardRenderer | private |
| m_transparentDepthStencil | ForwardRenderer | private |
| m_transparentQueue | ForwardRenderer | private |
| render(DeviceContext &deviceContext, const Camera &camera, RenderScene &scene, EditorViewportPass &viewportPass) | ForwardRenderer | |
| renderObject(DeviceContext &deviceContext, const RenderObject &object, RenderPassType passType) | ForwardRenderer | private |
| renderOpaquePass(DeviceContext &deviceContext) | ForwardRenderer | private |
| renderPreShadowDebugPass(DeviceContext &deviceContext, RenderScene &scene) | ForwardRenderer | private |
| renderShadowObject(DeviceContext &deviceContext, const RenderObject &object) | ForwardRenderer | private |
| renderShadowPass(DeviceContext &deviceContext) | ForwardRenderer | private |
| renderSkyboxPass(DeviceContext &deviceContext, RenderScene &scene) | ForwardRenderer | private |
| renderTransparentPass(DeviceContext &deviceContext) | ForwardRenderer | private |
| resize(Device &device, unsigned int width, unsigned int height) | ForwardRenderer | |
| resolveBlendState(const Material *material) const | ForwardRenderer | private |
| updateLightMatrices(const Camera &camera, const RenderScene &scene) | ForwardRenderer | private |
| updatePerFrame(const Camera &camera, const RenderScene &scene, DeviceContext &deviceContext) | ForwardRenderer | |