Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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GUI Lista de los miembros

Lista completa de los miembros de GUI, incluyendo todos los heredados:

appleLiquidStyle(float opacity, ImVec4 accent)GUI
awake()GUI
checkboxValueGUIprivate
checkboxValue2GUIprivate
closeApp()GUI
consumeSaveSceneRequest()GUIinline
destroy()GUI
drawEditorDockspace()GUI
drawGizmoToolbar()GUI
drawRenderDebugPanel(ID3D11ShaderResourceView *preShadowSRV, ID3D11ShaderResourceView *finalViewportSRV, ID3D11ShaderResourceView *shadowMapSRV)GUI
drawStudioTopRibbon()GUI
drawViewportPanel(ID3D11ShaderResourceView *viewportSRV)GUI
editTransform(Camera &cam, Window &window, EU::TSharedPointer< Actor > actor)GUI
GUI()=defaultGUI
init(Window &window, Device &device, DeviceContext &deviceContext)GUI
inspectorContainer(EU::TSharedPointer< Actor > actor)GUI
inspectorGeneral(EU::TSharedPointer< Actor > actor)GUI
m_isUsingGizmoGUI
m_objectsNamesGUIprivate
m_requestSaveSceneGUIprivate
m_tooltipsGUIprivate
m_viewportActiveGUIprivate
m_viewportDrawListGUIprivate
m_viewportFocusedGUI
m_viewportHoveredGUI
m_viewportPosGUI
m_viewportSizeGUI
outliner(const std::vector< EU::TSharedPointer< Actor > > &actors)GUI
render()GUI
selectedActorIndexGUI
show_exit_popupGUIprivate
ToFloatArray(const XMMATRIX &mat, float *dest)GUIinline
ToolBar()GUI
toolTipData()GUI
update(Viewport &viewport, Window &window)GUI
vec3Control(const std::string &label, float *values, float resetValues=0.0f, float columnWidth=100.0f, bool displayAsDegrees=false)GUI
~GUI()=defaultGUI