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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de GUI, incluyendo todos los heredados:
| appleLiquidStyle(float opacity, ImVec4 accent) | GUI | |
| awake() | GUI | |
| checkboxValue | GUI | private |
| checkboxValue2 | GUI | private |
| closeApp() | GUI | |
| consumeSaveSceneRequest() | GUI | inline |
| destroy() | GUI | |
| drawEditorDockspace() | GUI | |
| drawGizmoToolbar() | GUI | |
| drawRenderDebugPanel(ID3D11ShaderResourceView *preShadowSRV, ID3D11ShaderResourceView *finalViewportSRV, ID3D11ShaderResourceView *shadowMapSRV) | GUI | |
| drawStudioTopRibbon() | GUI | |
| drawViewportPanel(ID3D11ShaderResourceView *viewportSRV) | GUI | |
| editTransform(Camera &cam, Window &window, EU::TSharedPointer< Actor > actor) | GUI | |
| GUI()=default | GUI | |
| init(Window &window, Device &device, DeviceContext &deviceContext) | GUI | |
| inspectorContainer(EU::TSharedPointer< Actor > actor) | GUI | |
| inspectorGeneral(EU::TSharedPointer< Actor > actor) | GUI | |
| m_isUsingGizmo | GUI | |
| m_objectsNames | GUI | private |
| m_requestSaveScene | GUI | private |
| m_tooltips | GUI | private |
| m_viewportActive | GUI | private |
| m_viewportDrawList | GUI | private |
| m_viewportFocused | GUI | |
| m_viewportHovered | GUI | |
| m_viewportPos | GUI | |
| m_viewportSize | GUI | |
| outliner(const std::vector< EU::TSharedPointer< Actor > > &actors) | GUI | |
| render() | GUI | |
| selectedActorIndex | GUI | |
| show_exit_popup | GUI | private |
| ToFloatArray(const XMMATRIX &mat, float *dest) | GUI | inline |
| ToolBar() | GUI | |
| toolTipData() | GUI | |
| update(Viewport &viewport, Window &window) | GUI | |
| vec3Control(const std::string &label, float *values, float resetValues=0.0f, float columnWidth=100.0f, bool displayAsDegrees=false) | GUI | |
| ~GUI()=default | GUI |