|
Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
|
Lista completa de los miembros de LayoutBuilder, incluyendo todos los heredados:
| Add(const char *semantic, DXGI_FORMAT format, UINT semanticIndex=0, UINT inputSlot=0, UINT alignedByteOffset=D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_CLASSIFICATION slotClass=D3D11_INPUT_PER_VERTEX_DATA, UINT instanceStepRate=0) | LayoutBuilder | inline |
| AddInstance(const char *semantic, DXGI_FORMAT format, UINT semanticIndex=0, UINT inputSlot=1, UINT alignedByteOffset=D3D11_APPEND_ALIGNED_ELEMENT, UINT instanceStepRate=1) | LayoutBuilder | inline |
| Count() const | LayoutBuilder | inline |
| Get() const | LayoutBuilder | inline |
| m_elems | LayoutBuilder | private |