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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de Material, incluyendo todos los heredados:
| getBlendMode() const | Material | inline |
| getDepthStencilState() const | Material | inline |
| getDomain() const | Material | inline |
| getRasterizerState() const | Material | inline |
| getSamplerState() const | Material | inline |
| getShader() const | Material | inline |
| m_blendMode | Material | private |
| m_depthStencilState | Material | private |
| m_domain | Material | private |
| m_rasterizerState | Material | private |
| m_samplerState | Material | private |
| m_shader | Material | private |
| setBlendMode(BlendMode blendMode) | Material | inline |
| setDepthStencilState(DepthStencilState *state) | Material | inline |
| setDomain(MaterialDomain domain) | Material | inline |
| setRasterizerState(RasterizerState *state) | Material | inline |
| setSamplerState(SamplerState *state) | Material | inline |
| setShader(ShaderProgram *shader) | Material | inline |