Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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MeshRendererComponent Lista de los miembros

Lista completa de los miembros de MeshRendererComponent, incluyendo todos los heredados:

addMaterialInstance(MaterialInstance *materialInstance)MeshRendererComponentinline
canCastShadow() constMeshRendererComponentinline
Component()=defaultComponent
Component(const ComponentType type)Componentinline
destroy() overrideMeshRendererComponentinlinevirtual
getMaterialInstance() constMeshRendererComponentinline
getMaterialInstances() constMeshRendererComponentinline
getMesh() constMeshRendererComponentinline
getType() constComponentinline
init() overrideMeshRendererComponentinlinevirtual
isVisible() constMeshRendererComponentinline
m_castShadowMeshRendererComponentprivate
m_materialInstanceMeshRendererComponentprivate
m_materialInstancesMeshRendererComponentprivate
m_meshMeshRendererComponentprivate
m_typeComponentprotected
m_visibleMeshRendererComponentprivate
MeshRendererComponent()MeshRendererComponentinline
render(DeviceContext &deviceContext) overrideMeshRendererComponentinlinevirtual
setCastShadow(bool value)MeshRendererComponentinline
setMaterialInstance(MaterialInstance *materialInstance)MeshRendererComponentinline
setMaterialInstances(const std::vector< MaterialInstance * > &materialInstances)MeshRendererComponentinline
setMesh(Mesh *mesh)MeshRendererComponentinline
setVisible(bool visible)MeshRendererComponentinline
update(float deltaTime) overrideMeshRendererComponentinlinevirtual
~Component()=defaultComponentvirtual