Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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MeshRendererComponent Lista de los miembros
Lista completa de los miembros de
MeshRendererComponent
, incluyendo todos los heredados:
addMaterialInstance
(MaterialInstance *materialInstance)
MeshRendererComponent
inline
canCastShadow
() const
MeshRendererComponent
inline
Component
()=default
Component
Component
(const ComponentType type)
Component
inline
destroy
() override
MeshRendererComponent
inline
virtual
getMaterialInstance
() const
MeshRendererComponent
inline
getMaterialInstances
() const
MeshRendererComponent
inline
getMesh
() const
MeshRendererComponent
inline
getType
() const
Component
inline
init
() override
MeshRendererComponent
inline
virtual
isVisible
() const
MeshRendererComponent
inline
m_castShadow
MeshRendererComponent
private
m_materialInstance
MeshRendererComponent
private
m_materialInstances
MeshRendererComponent
private
m_mesh
MeshRendererComponent
private
m_type
Component
protected
m_visible
MeshRendererComponent
private
MeshRendererComponent
()
MeshRendererComponent
inline
render
(DeviceContext &deviceContext) override
MeshRendererComponent
inline
virtual
setCastShadow
(bool value)
MeshRendererComponent
inline
setMaterialInstance
(MaterialInstance *materialInstance)
MeshRendererComponent
inline
setMaterialInstances
(const std::vector< MaterialInstance * > &materialInstances)
MeshRendererComponent
inline
setMesh
(Mesh *mesh)
MeshRendererComponent
inline
setVisible
(bool visible)
MeshRendererComponent
inline
update
(float deltaTime) override
MeshRendererComponent
inline
virtual
~Component
()=default
Component
virtual
Generado por
1.9.8