Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Model3D Lista de los miembros

Lista completa de los miembros de Model3D, incluyendo todos los heredados:

GenerateID()IResourceinlineprivatestatic
GetBinaryCachePath() constModel3Dprivate
GetID() constIResourceinline
GetMeshes() constModel3Dinline
GetName() constIResourceinline
GetPath() constIResourceinline
getSizeInBytes() const overrideModel3Dvirtual
GetState() constIResourceinline
GetTextureFileNames() constModel3Dinline
GetType() constIResourceinline
init() overrideModel3Dvirtual
InitializeFBXManager()Model3D
IResource(const std::string &name)IResourceinline
IsBinaryCacheUpToDate(const std::string &sourcePath, const std::string &cachePath) constModel3Dprivate
load(const std::string &path) overrideModel3Dvirtual
LoadBinaryCache(const std::string &cachePath)Model3Dprivate
LoadFBXModel(const std::string &filePath)Model3D
LoadOBJModel(const std::string &filePath)Model3D
lSceneModel3Dprivate
lSdkManagerModel3Dprivate
m_filePathIResourceprotected
m_idIResourceprotected
m_meshesModel3D
m_modelTypeModel3D
m_nameIResourceprotected
m_stateIResourceprotected
m_typeIResourceprotected
Model3D(const std::string &name, ModelType modelType)Model3Dinline
Model3D(const std::string &name, const SkyboxVertex vertices[], const unsigned int indices[])Model3Dinline
ProcessFBXMaterials(FbxSurfaceMaterial *material)Model3D
ProcessFBXMesh(FbxNode *node)Model3D
ProcessFBXNode(FbxNode *node)Model3D
SaveBinaryCache(const std::string &cachePath) constModel3Dprivate
SetPath(const std::string &path)IResourceinline
SetState(ResourceState s)IResourceinline
SetType(ResourceType t)IResourceinline
textureFileNamesModel3Dprivate
unload() overrideModel3Dvirtual
~IResource()=defaultIResourcevirtual
~Model3D() overrideModel3D