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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de Model3D, incluyendo todos los heredados:
| GenerateID() | IResource | inlineprivatestatic |
| GetBinaryCachePath() const | Model3D | private |
| GetID() const | IResource | inline |
| GetMeshes() const | Model3D | inline |
| GetName() const | IResource | inline |
| GetPath() const | IResource | inline |
| getSizeInBytes() const override | Model3D | virtual |
| GetState() const | IResource | inline |
| GetTextureFileNames() const | Model3D | inline |
| GetType() const | IResource | inline |
| init() override | Model3D | virtual |
| InitializeFBXManager() | Model3D | |
| IResource(const std::string &name) | IResource | inline |
| IsBinaryCacheUpToDate(const std::string &sourcePath, const std::string &cachePath) const | Model3D | private |
| load(const std::string &path) override | Model3D | virtual |
| LoadBinaryCache(const std::string &cachePath) | Model3D | private |
| LoadFBXModel(const std::string &filePath) | Model3D | |
| LoadOBJModel(const std::string &filePath) | Model3D | |
| lScene | Model3D | private |
| lSdkManager | Model3D | private |
| m_filePath | IResource | protected |
| m_id | IResource | protected |
| m_meshes | Model3D | |
| m_modelType | Model3D | |
| m_name | IResource | protected |
| m_state | IResource | protected |
| m_type | IResource | protected |
| Model3D(const std::string &name, ModelType modelType) | Model3D | inline |
| Model3D(const std::string &name, const SkyboxVertex vertices[], const unsigned int indices[]) | Model3D | inline |
| ProcessFBXMaterials(FbxSurfaceMaterial *material) | Model3D | |
| ProcessFBXMesh(FbxNode *node) | Model3D | |
| ProcessFBXNode(FbxNode *node) | Model3D | |
| SaveBinaryCache(const std::string &cachePath) const | Model3D | private |
| SetPath(const std::string &path) | IResource | inline |
| SetState(ResourceState s) | IResource | inline |
| SetType(ResourceType t) | IResource | inline |
| textureFileNames | Model3D | private |
| unload() override | Model3D | virtual |
| ~IResource()=default | IResource | virtual |
| ~Model3D() override | Model3D |