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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de RenderTargetView, incluyendo todos los heredados:
| destroy() | RenderTargetView | |
| init(Device &device, Texture &backBuffer, DXGI_FORMAT Format) | RenderTargetView | |
| init(Device &device, Texture &inTex, D3D11_RTV_DIMENSION ViewDimension, DXGI_FORMAT Format) | RenderTargetView | |
| m_renderTargetView | RenderTargetView | private |
| render(DeviceContext &deviceContext, DepthStencilView &depthStencilView, unsigned int numViews, const float ClearColor[4]) | RenderTargetView | |
| render(DeviceContext &deviceContext, unsigned int numViews) | RenderTargetView | |
| RenderTargetView()=default | RenderTargetView | |
| update() | RenderTargetView | |
| ~RenderTargetView()=default | RenderTargetView |