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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de SceneGraph, incluyendo todos los heredados:
| addEntity(Entity *e) | SceneGraph | |
| attach(Entity *child, Entity *parent) | SceneGraph | |
| destroy() | SceneGraph | |
| detach(Entity *child) | SceneGraph | |
| gatherRenderScene(RenderScene &outScene, const Camera &camera) | SceneGraph | |
| init() | SceneGraph | |
| isAncestor(Entity *possibleAncestor, Entity *node) const | SceneGraph | |
| isRegistered(Entity *e) const | SceneGraph | private |
| isRoot(Entity *e) const | SceneGraph | private |
| m_entities | SceneGraph | |
| removeEntity(Entity *e) | SceneGraph | |
| render(DeviceContext &deviceContext) | SceneGraph | |
| SceneGraph()=default | SceneGraph | |
| update(float deltaTime, DeviceContext &deviceContext) | SceneGraph | |
| updateWorldRecursive(Entity *node, const XMMATRIX &parentWorld) | SceneGraph | private |
| ~SceneGraph()=default | SceneGraph |