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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de Skybox, incluyendo todos los heredados:
| destroy() | Skybox | inline |
| init(Device &device, DeviceContext *deviceContext, Texture &cubemap) | Skybox | |
| m_constantBuffer | Skybox | private |
| m_cubeModel | Skybox | private |
| m_depthStencilState | Skybox | private |
| m_rasterizerState | Skybox | private |
| m_samplerState | Skybox | private |
| m_shaderProgram | Skybox | private |
| m_skybox | Skybox | private |
| m_skyboxTexture | Skybox | private |
| render(DeviceContext &deviceContext) | Skybox | |
| Skybox()=default | Skybox | |
| update(DeviceContext &deviceContext, Camera &camera) | Skybox | |
| ~Skybox()=default | Skybox |