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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Lista completa de los miembros de Texture, incluyendo todos los heredados:
| CreateCubemap(Device &device, DeviceContext &deviceContext, const std::array< std::string, 6 > &facePaths, bool generateMips) | Texture | |
| CreateCubemapFaceSRV(ID3D11Device *device, ID3D11Texture2D *cubemapTex, DXGI_FORMAT format, UINT faceIndex, UINT mipLevels=1) | Texture | inline |
| destroy() | Texture | |
| init(Device &device, const std::string &textureName, ExtensionType extensionType) | Texture | |
| init(Device &device, unsigned int width, unsigned int height, DXGI_FORMAT Format, unsigned int BindFlags, unsigned int sampleCount=1, unsigned int qualityLevels=0) | Texture | |
| init(Device &device, Texture &textureRef, DXGI_FORMAT format) | Texture | |
| m_texture | Texture | |
| m_textureFromImg | Texture | |
| m_textureName | Texture | |
| render(DeviceContext &deviceContext, unsigned int StartSlot, unsigned int NumViews) | Texture | |
| Texture()=default | Texture | |
| update() | Texture | |
| ~Texture()=default | Texture |