Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Texture Lista de los miembros

Lista completa de los miembros de Texture, incluyendo todos los heredados:

CreateCubemap(Device &device, DeviceContext &deviceContext, const std::array< std::string, 6 > &facePaths, bool generateMips)Texture
CreateCubemapFaceSRV(ID3D11Device *device, ID3D11Texture2D *cubemapTex, DXGI_FORMAT format, UINT faceIndex, UINT mipLevels=1)Textureinline
destroy()Texture
init(Device &device, const std::string &textureName, ExtensionType extensionType)Texture
init(Device &device, unsigned int width, unsigned int height, DXGI_FORMAT Format, unsigned int BindFlags, unsigned int sampleCount=1, unsigned int qualityLevels=0)Texture
init(Device &device, Texture &textureRef, DXGI_FORMAT format)Texture
m_textureTexture
m_textureFromImgTexture
m_textureNameTexture
render(DeviceContext &deviceContext, unsigned int StartSlot, unsigned int NumViews)Texture
Texture()=defaultTexture
update()Texture
~Texture()=defaultTexture