|
Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
|
Lista completa de los miembros de Transform, incluyendo todos los heredados:
| Component()=default | Component | |
| Component(const ComponentType type) | Component | inline |
| destroy() | Transform | inlinevirtual |
| getPosition() const | Transform | inline |
| getRotation() const | Transform | inline |
| getScale() const | Transform | inline |
| getType() const | Component | inline |
| init() | Transform | inlinevirtual |
| m_type | Component | protected |
| matrix | Transform | |
| position | Transform | private |
| render(DeviceContext &deviceContext) override | Transform | inlinevirtual |
| rotation | Transform | private |
| scale | Transform | private |
| setPosition(const EU::Vector3 &newPos) | Transform | inline |
| setRotation(const EU::Vector3 &newRot) | Transform | inline |
| setScale(const EU::Vector3 &newScale) | Transform | inline |
| setTransform(const EU::Vector3 &newPos, const EU::Vector3 &newRot, const EU::Vector3 &newSca) | Transform | inline |
| Transform() | Transform | inline |
| translate(const EU::Vector3 &translation) | Transform | |
| update(float deltaTime) override | Transform | inlinevirtual |
| worldMatrix | Transform | |
| ~Component()=default | Component | virtual |