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Unity HDRP Product Visualizer 1.0.0
Interactive 3D product showcase built with Unity 6 and HDRP
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An interactive 3D product showcase built with Unity 6 and the High Definition Render Pipeline (HDRP). Designed as a professional virtual catalogue experience for high-end consumer products.
| Feature | Description |
|---|---|
| 3-point studio lighting | HDRP Rectangle Area Lights — Key, Fill, Rim, Bounce |
| Orbital camera | Auto-rotation + mouse drag orbit + scroll zoom |
| Brand variants | Swap Coca-Cola, Pepsi, Mountain Dew, Sprite labels in real time |
| Background presets | Dark Studio, Warm Amber, Deep Space, Emerald Night |
| Floating animation | Sinusoidal float + dual-axis tilt for a premium idle look |
| Smooth shadows | 64-sided procedural pedestal cylinder eliminates staircasing |
| Post-processing | ACES tonemapping, Bloom, SSAO, Vignette via HDRP Volume |
| One-click setup | Editor tool rebuilds the entire scene from scratch |
| Button | Action |
|---|---|
| Auto-Rotate | Toggle automatic yaw rotation |
| **< Brand / Brand >** | Cycle product label textures |
| Background | Cycle studio backdrop presets |
| Reset Camera | Return to default framing |
| Mouse drag | Orbit camera manually |
| Scroll wheel | Zoom in / out |
The scene is built around four decoupled runtime systems:
OnVariantChanged.OnPresetChanged.All scene wiring is performed at edit-time by ProductVisualizerSetup so no manual Inspector assignment is required after running the setup tool.
Requires Doxygen and Graphviz.
Documentation is also automatically built and deployed to GitHub Pages on every push to main via the workflow at .github/workflows/docs.yml.