13 ERROR(
"SamplerState",
"init",
"Device is nullptr");
17 D3D11_SAMPLER_DESC sampDesc = {};
18 sampDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
19 sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
20 sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
21 sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
22 sampDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
24 sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
28 ERROR(
"SamplerState",
"init",
"Failed to create SamplerState");
Declara la API de DeviceContext dentro del subsistema Core.
void PSSetSamplers(unsigned int StartSlot, unsigned int NumSamplers, ID3D11SamplerState *const *ppSamplers)
Asigna Sampler States a la etapa de Pixel Shader.