Declara la API de DeviceContext dentro del subsistema Core.
Declara la API de Texture dentro del subsistema Core.
void PSSetShaderResources(unsigned int StartSlot, unsigned int NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews)
Asigna Shader Resource Views a la etapa de Pixel Shader.
void render(DeviceContext &deviceContext, unsigned int StartSlot, unsigned int NumViews)
Asigna la textura al pipeline de render.