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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Implementa la logica de ForwardRenderer dentro del subsistema Rendering. Más...
#include "Rendering/ForwardRenderer.h"#include <algorithm>#include <cmath>#include "Device.h"#include "DeviceContext.h"#include "Rendering/Material.h"#include "Rendering/MaterialInstance.h"#include "Rendering/Mesh.h"#include "SamplerState.h"#include "EngineUtilities/Utilities/Camera.h"#include "EngineUtilities/Utilities/EditorViewportPass.h"#include "EngineUtilities/Utilities/LayoutBuilder.h"#include "EngineUtilities/Utilities/Skybox.h"
Gráfico de dependencias incluidas en ForwardRenderer.cpp: