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Wildvine Engine
Referencia Doxygen del codigo propio de Wildvine Engine.
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Implementa la logica de SceneGraph dentro del subsistema SceneGraph. Más...
#include "SceneGraph\SceneGraph.h"#include "SceneGraph\HierarchyComponent.h"#include "ECS\Entity.h"#include "ECS\Transform.h"#include "ECS\LightComponent.h"#include "ECS\MeshRendererComponent.h"#include "DeviceContext.h"#include "EngineUtilities/Utilities/Camera.h"#include "Rendering/Material.h"#include "Rendering/MaterialInstance.h"#include "Rendering/RenderScene.h"
Gráfico de dependencias incluidas en SceneGraph.cpp: